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#ifndef _CIFACE_XINPUT_H_
#define _CIFACE_XINPUT_H_
#include "../Device.h"
#define NOMINMAX
#include <Windows.h>
#include <XInput.h>
namespace ciface
{
namespace XInput
{
void Init(std::vector<Core::Device*>& devices);
class Device : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const;
Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
ControlState GetState() const;
private:
const WORD& m_buttons;
u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const;
Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
ControlState GetState() const;
private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};
class Trigger : public Core::Device::Input
{
public:
std::string GetName() const;
Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
ControlState GetState() const;
private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};
class Motor : public Core::Device::Output
{
public:
std::string GetName() const;
Motor(u8 index, WORD& motor, WORD range) : m_index(index), m_motor(motor), m_range(range) {}
void SetState(ControlState state);
private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
};
public:
bool UpdateInput();
bool UpdateOutput();
void ClearInputState();
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out, m_current_state_out;
const BYTE m_subtype;
const u8 m_index;
};
}
}
#endif
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