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add_library(videod3d
D3DBase.cpp
D3DBase.h
D3DBoundingBox.cpp
D3DBoundingBox.h
D3DMain.cpp
D3DNativeVertexFormat.cpp
D3DPerfQuery.cpp
D3DPerfQuery.h
D3DGfx.cpp
D3DGfx.h
D3DState.cpp
D3DState.h
D3DSwapChain.cpp
D3DVertexManager.cpp
D3DVertexManager.h
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
VideoBackend.h
)
target_link_libraries(videod3d
PUBLIC
common
videocommon
videod3dcommon
)
if(MSVC)
# Add precompiled header
target_link_libraries(videod3d PRIVATE use_pch)
endif()
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