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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <d3d11.h>
#include "VideoBackends/D3D/D3DBlob.h"
namespace DX11
{
D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data)
: ref(1), size(blob_size), blob(nullptr)
{
data = new u8[blob_size];
if (init_data)
memcpy(data, init_data, size);
}
D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1)
{
blob = d3dblob;
data = (u8*)blob->GetBufferPointer();
size = (unsigned int)blob->GetBufferSize();
d3dblob->AddRef();
}
D3DBlob::~D3DBlob()
{
if (blob)
blob->Release();
else
delete[] data;
}
void D3DBlob::AddRef()
{
++ref;
}
unsigned int D3DBlob::Release()
{
if (--ref == 0)
{
delete this;
return 0;
}
return ref;
}
unsigned int D3DBlob::Size() const
{
return size;
}
u8* D3DBlob::Data()
{
return data;
}
} // namespace DX11
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