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// Copyright 2012 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/PerfQueryBase.h"
namespace DX11
{
class PerfQuery : public PerfQueryBase
{
public:
PerfQuery();
~PerfQuery() override;
void EnableQuery(PerfQueryGroup group) override;
void DisableQuery(PerfQueryGroup group) override;
void ResetQuery() override;
u32 GetQueryResult(PerfQueryType type) override;
void FlushResults() override;
bool IsFlushed() const override;
private:
struct ActiveQuery
{
ComPtr<ID3D11Query> query;
PerfQueryGroup query_group{};
};
void WeakFlush();
// Only use when non-empty
void FlushOne();
// when testing in SMS: 64 was too small, 128 was ok
static const int PERF_QUERY_BUFFER_SIZE = 512;
std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
int m_query_read_pos;
};
} // namespace DX11
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