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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <d3d11.h>
#include <map>
#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/UberShaderPixel.h"
namespace DX11
{
class D3DBlob;
class PixelShaderCache
{
public:
static void Init();
static void Shutdown();
static ID3D11Buffer* GetConstantBuffer();
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
static ID3D11PixelShader* GetClearProgram();
static ID3D11PixelShader* GetAnaglyphProgram();
static ID3D11PixelShader* GetDepthResolveProgram();
static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
static void InvalidateMSAAShaders();
};
} // namespace DX11
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