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add_library(videod3d12
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12PerfQuery.cpp
D3D12PerfQuery.h
D3D12Gfx.cpp
D3D12Gfx.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp
DX12Context.h
DX12Pipeline.cpp
DX12Pipeline.h
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp
DX12Texture.h
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp
VideoBackend.h
)
target_link_libraries(videod3d12
PUBLIC
common
videocommon
videod3dcommon
)
if(MSVC)
# Add precompiled header
target_link_libraries(videod3d12 PRIVATE use_pch)
endif()
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