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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "Common/MsgHandler.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
namespace DX12
{
using Microsoft::WRL::ComPtr;
static void ResourceBarrier(ID3D12GraphicsCommandList* cmdlist, ID3D12Resource* resource,
D3D12_RESOURCE_STATES from_state, D3D12_RESOURCE_STATES to_state)
{
const D3D12_RESOURCE_BARRIER barrier = {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
D3D12_RESOURCE_BARRIER_FLAG_NONE,
{{resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, from_state, to_state}}};
cmdlist->ResourceBarrier(1, &barrier);
}
} // namespace DX12
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