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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3DCommon/Shader.h"
namespace DX12
{
class DXShader final : public D3DCommon::Shader
{
public:
~DXShader() override;
ID3D12PipelineState* GetComputePipeline() const { return m_compute_pipeline.Get(); }
D3D12_SHADER_BYTECODE GetD3DByteCode() const;
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
std::string_view name);
static std::unique_ptr<DXShader> CreateFromSource(ShaderStage stage, std::string_view source,
VideoCommon::ShaderIncluder* shader_includer,
std::string_view name);
private:
DXShader(ShaderStage stage, BinaryData bytecode, std::string_view name);
bool CreateComputePipeline();
ComPtr<ID3D12PipelineState> m_compute_pipeline;
std::wstring m_name;
};
} // namespace DX12
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