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path: root/Source/Core/VideoBackends/D3D12/StaticShaderCache.h
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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "VideoBackends/D3D12/D3DBase.h"

namespace DX12
{
class StaticShaderCache final
{
public:
  static void Init();
  static void InvalidateMSAAShaders();
  static void Shutdown();

  // Pixel shaders
  static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled);
  static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled);
  static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled);
  static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader();
  static D3D12_SHADER_BYTECODE GetClearPixelShader();
  static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
  static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
  static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
  static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
  static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();

  // Vertex shaders
  static D3D12_SHADER_BYTECODE GetSimpleVertexShader();
  static D3D12_SHADER_BYTECODE GetClearVertexShader();
  static D3D12_INPUT_LAYOUT_DESC GetSimpleVertexShaderInputLayout();
  static D3D12_INPUT_LAYOUT_DESC GetClearVertexShaderInputLayout();

  // Geometry shaders
  static D3D12_SHADER_BYTECODE GetClearGeometryShader();
  static D3D12_SHADER_BYTECODE GetCopyGeometryShader();
};
}