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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <d3d12.h>
#include <memory>
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12
{
class D3DTexture2D;
class XFBEncoder
{
public:
XFBEncoder();
~XFBEncoder();
void EncodeTextureToRam(u8* dst, u32 dst_pitch, u32 dst_height,
D3DTexture2D* src_texture, const TargetRectangle& src_rect,
u32 src_width, u32 src_height, float gamma);
void DecodeToTexture(D3DTexture2D* dst_texture, const u8* src, u32 src_width, u32 src_height);
private:
D3DTexture2D* m_yuyv_texture;
ID3D12Resource* m_readback_buffer;
std::unique_ptr<D3DStreamBuffer> m_upload_buffer;
std::unique_ptr<D3DStreamBuffer> m_encode_params_buffer;
};
extern std::unique_ptr<XFBEncoder> g_xfb_encoder;
}
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