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#include "VideoBackends/Metal/MTLShader.h"
#include "VideoBackends/Metal/MTLObjectCache.h"
Metal::Shader::Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
: AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
{
}
Metal::Shader::~Shader()
{
g_object_cache->ShaderDestroyed(this);
}
AbstractShader::BinaryData Metal::Shader::GetBinary() const
{
return BinaryData(m_msl.begin(), m_msl.end());
}
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