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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/FramebufferManagerBase.h"
class XFBSource : public XFBSourceBase
{
public:
void DecodeToTexture(u32 xfb_addr, u32 fb_width, u32 fb_height) override {}
void CopyEFB(float gamma) override {}
};
class FramebufferManager : public FramebufferManagerBase
{
public:
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
unsigned int target_height,
unsigned int layers) override
{
return std::make_unique<XFBSource>();
}
void GetTargetSize(unsigned int* width, unsigned int* height) override {}
void CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_height, const EFBRectangle& source_rc,
float gamma = 1.0f) override
{
}
};
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