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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
namespace PostProcessing
{
void Init();
void Shutdown();
void BindTargetFramebuffer();
void BlitToScreen();
void Update(u32 width, u32 height);
void ReloadShader();
void ApplyShader();
} // namespace
} // namespace
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