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path: root/Source/Core/VideoBackends/OGL/Src/GLFunctions.cpp
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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#include "DriverDetails.h"
#include "GLFunctions.h"
#include "Log.h"
#include <dlfcn.h>

#ifdef USE_GLES3
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;

PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;

PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;

PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLDELETESYNCPROC glDeleteSync;
PFNGLFENCESYNCPROC glFenceSync;

PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
PFNGLBINDSAMPLERPROC glBindSampler;
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
PFNGLGENSAMPLERSPROC glGenSamplers;

PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLPROGRAMBINARYPROC glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;

PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;

PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;

PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;

PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLDELETEQUERIESPROC glDeleteQueries;
PFNGLGENQUERIESPROC glGenQueries;
#endif
namespace GLFunc
{
	void *self;
	void LoadFunction(const char *name, void **func)
	{
#ifdef USE_GLES3
		*func = (void*)eglGetProcAddress(name);
		if (*func == NULL)
		{
			// Fall back to trying dlsym
			if (self) // Just in case dlopen fails
				*func = dlsym(self, name);
			if (*func == NULL)
			{
				ERROR_LOG(VIDEO, "Couldn't load function %s", name);
				exit(0);
			}
		}
#endif
	}

	void Init()
	{
		self = dlopen(NULL, RTLD_LAZY);

		LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);

		if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
		{
			LoadFunction("glBeginQueryEXT", (void**)&glBeginQuery);
			LoadFunction("glEndQueryEXT", (void**)&glEndQuery);
			LoadFunction("glGetQueryObjectuivEXT", (void**)&glGetQueryObjectuiv);
			LoadFunction("glDeleteQueriesEXT", (void**)&glDeleteQueries);
			LoadFunction("glGenQueriesEXT", (void**)&glGenQueries);

			LoadFunction("glMapBufferRangeNV", (void**)&glMapBufferRange);
			LoadFunction("glBindBufferRangeNV", (void**)&glBindBufferRange);
			LoadFunction("glBlitFramebufferNV", (void**)&glBlitFramebuffer);

			LoadFunction("glGenVertexArraysOES", (void**)&glGenVertexArrays);
			LoadFunction("glDeleteVertexArraysOES", (void**)&glDeleteVertexArrays);
			LoadFunction("glBindVertexArrayOES", (void**)&glBindVertexArray);

			LoadFunction("glRenderbufferStorageMultisampleNV", (void**)&glRenderbufferStorageMultisample);

			LoadFunction("glGetUniformBlockIndexNV", (void**)&glGetUniformBlockIndex);
			LoadFunction("glUniformBlockBindingNV", (void**)&glUniformBlockBinding);
		}
		else
		{
			LoadFunction("glBeginQuery", (void**)&glBeginQuery);
			LoadFunction("glEndQuery", (void**)&glEndQuery);
			LoadFunction("glGetQueryObjectuiv", (void**)&glGetQueryObjectuiv);
			LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
			LoadFunction("glGenQueries", (void**)&glGenQueries);

			LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
			LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
			LoadFunction("glBlitFramebuffer", (void**)&glBlitFramebuffer);

			LoadFunction("glGenVertexArrays", (void**)&glGenVertexArrays);
			LoadFunction("glDeleteVertexArrays", (void**)&glDeleteVertexArrays);
			LoadFunction("glBindVertexArray", (void**)&glBindVertexArray);

			LoadFunction("glClientWaitSync", (void**)&glClientWaitSync);
			LoadFunction("glDeleteSync", (void**)&glDeleteSync);
			LoadFunction("glFenceSync", (void**)&glFenceSync);

			LoadFunction("glSamplerParameterf", (void**)&glSamplerParameterf);
			LoadFunction("glSamplerParameteri", (void**)&glSamplerParameteri);
			LoadFunction("glSamplerParameterfv", (void**)&glSamplerParameterfv);
			LoadFunction("glBindSampler", (void**)&glBindSampler);
			LoadFunction("glDeleteSamplers", (void**)&glDeleteSamplers);
			LoadFunction("glGenSamplers", (void**)&glGenSamplers);
			      
			LoadFunction("glGetProgramBinary", (void**)&glGetProgramBinary);
			LoadFunction("glProgramBinary", (void**)&glProgramBinary);
			LoadFunction("glProgramParameteri", (void**)&glProgramParameteri);
			
			LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);

			LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);

			LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
			LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);

		}
		dlclose(self);
	}
}