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// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "VideoCommon/VideoBackendBase.h"
class GLContext;
namespace OGL
{
class VideoBackend : public VideoBackendBase
{
bool Initialize(const WindowSystemInfo& wsi) override;
void Shutdown() override;
std::string GetName() const override;
std::string GetDisplayName() const override;
void InitBackendInfo() override;
private:
bool InitializeGLExtensions(GLContext* context);
bool FillBackendInfo();
};
} // namespace OGL
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