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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
struct OutputVertexData;
namespace Clipper
{
void Init();
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2);
void ProcessLine(OutputVertexData* v0, OutputVertexData* v1);
void ProcessPoint(OutputVertexData* v);
bool IsTriviallyRejected(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2);
bool IsBackface(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2);
void PerspectiveDivide(OutputVertexData* vertex);
} // namespace Clipper
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