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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
struct OutputVertexData;
namespace Clipper
{
void Init();
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2);
void ProcessLine(OutputVertexData* v0, OutputVertexData* v1);
bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2,
bool& backface);
void PerspectiveDivide(OutputVertexData* vertex);
}
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