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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
namespace DebugUtil
{
void Init();
void Shutdown();
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void OnFrameEnd(u32 width, u32 height);
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
void DrawTempBuffer(u8 *color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
}
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