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// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Software/EfbCopy.h"
#include <algorithm>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/SWEfbInterface.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/VideoCommon.h"
namespace EfbCopy
{
void ClearEfb()
{
u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 |
(bpmem.clearcolorAR & 0xff00) >> 8;
int left = bpmem.copyTexSrcXY.x;
int top = bpmem.copyTexSrcXY.y;
int right = std::min(left + bpmem.copyTexSrcWH.x, EFB_WIDTH - 1);
int bottom = std::min(top + bpmem.copyTexSrcWH.y, EFB_HEIGHT - 1);
for (u16 y = top; y <= bottom; y++)
{
for (u16 x = left; x <= right; x++)
{
EfbInterface::SetColor(x, y, (u8*)(&clearColor));
EfbInterface::SetDepth(x, y, bpmem.clearZValue);
}
}
}
} // namespace EfbCopy
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