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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
struct OutputVertexData;
namespace Rasterizer
{
void Init();
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
void SetScissor();
void SetTevReg(int reg, int comp, bool konst, s16 color);
struct Slope
{
float dfdx;
float dfdy;
float f0;
float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
void DoState(PointerWrap &p)
{
p.Do(dfdx);
p.Do(dfdy);
p.Do(f0);
}
};
struct RasterBlockPixel
{
float InvW;
float Uv[8][2];
};
struct RasterBlock
{
RasterBlockPixel Pixel[2][2];
s32 IndirectLod[4];
bool IndirectLinear[4];
s32 TextureLod[16];
bool TextureLinear[16];
};
void DoState(PointerWrap &p);
}
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