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// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/EFBInterface.h"
#include "VideoCommon/PerfQueryBase.h"
namespace EfbInterface
{
// xfb color format - packed so the compiler doesn't mess with alignment
#pragma pack(push, 1)
struct yuv422_packed
{
u8 Y;
u8 UV;
};
#pragma pack(pop)
// But this struct is only used internally, so we could optimise alignment
struct yuv444
{
u8 Y;
s8 U;
s8 V;
};
enum
{
ALP_C,
BLU_C,
GRN_C,
RED_C
};
// color order is ABGR in order to emulate RGBA on little-endian hardware
// does full blending of an incoming pixel
void BlendTev(u16 x, u16 y, u8* color);
// compare z at location x,y
// writes it if it passes
// returns result of compare.
bool ZCompare(u16 x, u16 y, u32 z);
// sets the color and alpha
void SetColor(u16 x, u16 y, u8* color);
void SetDepth(u16 x, u16 y, u32 depth);
u8* GetPixelPointer(u16 x, u16 y, bool depth);
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
float y_scale, float gamma);
u32 GetPerfQueryResult(PerfQueryType type);
void ResetPerfQuery();
void IncPerfCounterQuadCount(PerfQueryType type);
} // namespace EfbInterface
namespace SW
{
class SWEFBInterface final : public EFBInterfaceBase
{
void ReinterpretPixelData(EFBReinterpretType convtype) override;
void PokeColor(u16 x, u16 y, u32 color) override;
void PokeDepth(u16 x, u16 y, u32 depth) override;
u32 PeekColorInternal(u16 x, u16 y) override;
u32 PeekDepthInternal(u16 x, u16 y) override;
};
} // namespace SW
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