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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
class AbstractTexture;
class GLContext;
struct WindowSystemInfo;
class SWOGLWindow
{
public:
~SWOGLWindow();
GLContext* GetContext() const { return m_gl_context.get(); }
bool IsHeadless() const;
// Image to show, will be swapped immediately
void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
private:
SWOGLWindow();
bool Initialize(const WindowSystemInfo& wsi);
u32 m_image_program = 0;
u32 m_image_texture = 0;
u32 m_image_vao = 0;
std::unique_ptr<GLContext> m_gl_context;
};
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