summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
blob: a72eacd31cf612dfca8615b30abdc7c487f743c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <limits>

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"

#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/Tev.h"
#include "VideoBackends/Software/TransformUnit.h"

#include "VideoCommon/DataReader.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"

class NullNativeVertexFormat : public NativeVertexFormat
{
public:
	NullNativeVertexFormat(const PortableVertexDeclaration& _vtx_decl) { vtx_decl = _vtx_decl; }
	void SetupVertexPointers() override {}
};

NativeVertexFormat* SWVertexLoader::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
	return new NullNativeVertexFormat(vtx_decl);
}

SWVertexLoader::SWVertexLoader()
{
	LocalVBuffer.resize(MAXVBUFFERSIZE);
	LocalIBuffer.resize(MAXIBUFFERSIZE);
	m_SetupUnit = new SetupUnit;
}

SWVertexLoader::~SWVertexLoader()
{
	delete m_SetupUnit;
	m_SetupUnit = nullptr;
}

void SWVertexLoader::ResetBuffer(u32 stride)
{
	s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data();
	s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size();
	IndexGenerator::Start(GetIndexBuffer());
}

void SWVertexLoader::vFlush(bool useDstAlpha)
{
	DebugUtil::OnObjectBegin();

	u8 primitiveType = 0;
	switch (current_primitive_type)
	{
		case PRIMITIVE_POINTS:
			primitiveType = GX_DRAW_POINTS;
			break;
		case PRIMITIVE_LINES:
			primitiveType = GX_DRAW_LINES;
			break;
		case PRIMITIVE_TRIANGLES:
			primitiveType = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GX_DRAW_TRIANGLE_STRIP : GX_DRAW_TRIANGLES;
			break;
	}

	m_SetupUnit->Init(primitiveType);

	// set all states with are stored within video sw
	for (int i = 0; i < 4; i++)
	{
		Rasterizer::SetTevReg(i, Tev::RED_C, PixelShaderManager::constants.kcolors[i][0]);
		Rasterizer::SetTevReg(i, Tev::GRN_C, PixelShaderManager::constants.kcolors[i][1]);
		Rasterizer::SetTevReg(i, Tev::BLU_C, PixelShaderManager::constants.kcolors[i][2]);
		Rasterizer::SetTevReg(i, Tev::ALP_C, PixelShaderManager::constants.kcolors[i][3]);
	}

	for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
	{
		u16 index = LocalIBuffer[i];

		if (index == 0xffff)
		{
			// primitive restart
			m_SetupUnit->Init(primitiveType);
			continue;
		}
		memset(&m_Vertex, 0, sizeof(m_Vertex));

		// Super Mario Sunshine requires those to be zero for those debug boxes.
		memset(&m_Vertex.color, 0, sizeof(m_Vertex.color));

		// parse the videocommon format to our own struct format (m_Vertex)
		SetFormat(g_main_cp_state.last_id, primitiveType);
		ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);

		// transform this vertex so that it can be used for rasterization (outVertex)
		OutputVertexData* outVertex = m_SetupUnit->GetVertex();
		TransformUnit::TransformPosition(&m_Vertex, outVertex);
		memset(&outVertex->normal, 0, sizeof(outVertex->normal));
		if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
		{
			TransformUnit::TransformNormal(&m_Vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex);
		}
		TransformUnit::TransformColor(&m_Vertex, outVertex);
		TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);

		// assemble and rasterize the primitive
		m_SetupUnit->SetupVertex();

		INCSTAT(stats.thisFrame.numVerticesLoaded)
	}

	DebugUtil::OnObjectEnd();
}

void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
	// matrix index from xf regs or cp memory?
	if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
		xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
		xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
		xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
		xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
		xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
		xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
		xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
		xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
	{
		ERROR_LOG(VIDEO, "Matrix indices don't match");
	}

	m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
	m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
	m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
	m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
	m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
	m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
	m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
	m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
	m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;


	// special case if only pos and tex coord 0 and tex coord input is AB11
	// http://libogc.devkitpro.org/gx_8h.html#a55a426a3ff796db584302bddd829f002
	m_TexGenSpecialCase =
		VertexLoaderManager::g_current_components == VB_HAS_UV0 &&
		xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST;
}

template <typename T, typename I>
static T ReadNormalized(I value)
{
	T casted = (T) value;
	if (!std::numeric_limits<T>::is_integer && std::numeric_limits<I>::is_integer)
	{
		// normalize if non-float is converted to a float
		casted *= (T) (1.0 / std::numeric_limits<I>::max());
	}
	return casted;
}

template <typename T, bool swap = false>
static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format, int base_component, int components, bool reverse)
{
	if (format.enable)
	{
		src.Skip(format.offset);
		src.Skip(base_component * (1<<(format.type>>1)));

		int i;
		for (i = 0; i < std::min(format.components - base_component, components); i++)
		{
			int i_dst = reverse ? components - i - 1 : i;
			switch (format.type)
			{
				case VAR_UNSIGNED_BYTE:
					dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
					break;
				case VAR_BYTE:
					dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
					break;
				case VAR_UNSIGNED_SHORT:
					dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
					break;
				case VAR_SHORT:
					dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
					break;
				case VAR_FLOAT:
					dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
					break;
			}

			_assert_msg_(VIDEO, !format.integer || format.type != VAR_FLOAT, "only non-float values are allowed to be streamed as integer");
		}
		for (; i < components; i++)
		{
			int i_dst = reverse ? components - i - 1 : i;
			dst[i_dst] = i == 3;
		}
	}
}

void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index)
{
	DataReader src(LocalVBuffer.data(), LocalVBuffer.data() + LocalVBuffer.size());
	src.Skip(index * vdec.stride);

	ReadVertexAttribute<float>(&m_Vertex.position[0], src, vdec.position, 0, 3, false);

	for (int i = 0; i < 3; i++)
	{
		ReadVertexAttribute<float>(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
	}

	for (int i = 0; i < 2; i++)
	{
		ReadVertexAttribute<u8>(m_Vertex.color[i], src, vdec.colors[i], 0, 4, true);
	}

	for (int i = 0; i < 8; i++)
	{
		ReadVertexAttribute<float>(m_Vertex.texCoords[i], src, vdec.texcoords[i], 0, 2, false);

		// the texmtr is stored as third component of the texCoord
		if (vdec.texcoords[i].components >= 3)
		{
			ReadVertexAttribute<u8>(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
		}
	}

	ReadVertexAttribute<u8>(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false);
}