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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
#include "Common/Common.h"
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
class SetupUnit;
class SWVertexLoader
{
u32 m_VertexSize;
VAT* m_CurrentVat;
TPipelineFunction m_positionLoader;
TPipelineFunction m_normalLoader;
TPipelineFunction m_colorLoader[2];
TPipelineFunction m_texCoordLoader[8];
InputVertexData m_Vertex;
typedef void (*AttributeLoader)(SWVertexLoader*, InputVertexData*, u8);
struct AttrLoaderCall
{
AttributeLoader loader;
u8 index;
};
AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8];
int m_NumAttributeLoaders;
void AddAttributeLoader(AttributeLoader loader, u8 index=0);
// attribute loader functions
static void LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
static void LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
static void LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
SetupUnit *m_SetupUnit;
bool m_TexGenSpecialCase;
public:
SWVertexLoader();
~SWVertexLoader();
void SetFormat(u8 attributeIndex, u8 primitiveType);
u32 GetVertexSize() { return m_VertexSize; }
void LoadVertex();
void DoState(PointerWrap &p);
};
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