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// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <vector>

#include "Common/CommonTypes.h"

#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/SetupUnit.h"

#include "VideoCommon/VertexManagerBase.h"

class SWVertexLoader final : public VertexManagerBase
{
public:
  SWVertexLoader();
  ~SWVertexLoader();

protected:
  void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;

  void SetFormat(u8 attributeIndex, u8 primitiveType);
  void ParseVertex(const PortableVertexDeclaration& vdec, int index);

  InputVertexData m_vertex;
  SetupUnit m_setup_unit;

  bool m_tex_gen_special_case;
};