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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoCommon/VertexLoaderBase.h"
class PointerWrap;
class SetupUnit;
class SWVertexLoader
{
u32 m_VertexSize;
VAT* m_CurrentVat;
InputVertexData m_Vertex;
void ParseVertex(const PortableVertexDeclaration& vdec);
SetupUnit *m_SetupUnit;
bool m_TexGenSpecialCase;
std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap;
std::vector<u8> m_LoadedVertices;
VertexLoaderBase* m_CurrentLoader;
u8 m_attributeIndex;
u8 m_primitiveType;
public:
SWVertexLoader();
~SWVertexLoader();
void SetFormat(u8 attributeIndex, u8 primitiveType);
u32 GetVertexSize() { return m_VertexSize; }
void LoadVertex();
void DoState(PointerWrap &p);
};
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