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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
class PointerWrap;
class SetupUnit
{
u8 m_PrimType;
int m_VertexCounter;
OutputVertexData m_Vertices[3];
OutputVertexData *m_VertPointer[3];
OutputVertexData *m_VertWritePointer;
void SetupQuad();
void SetupTriangle();
void SetupTriStrip();
void SetupTriFan();
void SetupLine();
void SetupLineStrip();
void SetupPoint();
public:
void Init(u8 primitiveType);
OutputVertexData* GetVertex() { return m_VertWritePointer; }
void SetupVertex();
void DoState(PointerWrap &p);
};
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