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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"

namespace TextureEncoder
{
void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
            u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
            float y_scale, float gamma);
}