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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureCacheBase.h"
namespace TextureEncoder
{
void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, float y_scale,
float gamma);
}
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