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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
namespace TextureSampler
{
void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample);
void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample);
enum
{
RED_SMP,
GRN_SMP,
BLU_SMP,
ALP_SMP
};
}
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