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// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
struct InputVertexData;
struct OutputVertexData;
namespace TransformUnit
{
void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
void TransformColor(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
}
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