summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
blob: d430c8bab98dd4c1cb562cea439ce8bb28e57923 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/Vulkan/ShaderCompiler.h"
#include "VideoBackends/Vulkan/VulkanContext.h"

#include <cstddef>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <memory>
#include <string>

// glslang includes
#include "GlslangToSpv.h"
#include "ShaderLang.h"
#include "disassemble.h"

#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"

#include "VideoCommon/VideoConfig.h"

namespace Vulkan
{
namespace ShaderCompiler
{
// Registers itself for cleanup via atexit
bool InitializeGlslang();

// Resource limits used when compiling shaders
static const TBuiltInResource* GetCompilerResourceLimits();

// Compile a shader to SPIR-V via glslang
static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage,
                               const char* stage_filename, const char* source_code,
                               size_t source_code_length, const char* header, size_t header_length);

// Regarding the UBO bind points, we subtract one from the binding index because
// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
// This allows us to share the same shaders but use bind point #0 in the Vulkan
// backend. None of the Vulkan-specific shaders use UBOs, instead they use push
// constants, so when/if the GL backend moves to uniform blocks completely this
// subtraction can be removed.
static const char SHADER_HEADER[] = R"(
  // Target GLSL 4.5.
  #version 450 core
  #define ATTRIBUTE_LOCATION(x) layout(location = x)
  #define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
  #define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
  #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
  #define SAMPLER_BINDING(x) layout(set = 1, binding = x)
  #define SSBO_BINDING(x) layout(set = 2, binding = x)
  #define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x)
  #define VARYING_LOCATION(x) layout(location = x)
  #define FORCE_EARLY_Z layout(early_fragment_tests) in

  // hlsl to glsl function translation
  #define float2 vec2
  #define float3 vec3
  #define float4 vec4
  #define uint2 uvec2
  #define uint3 uvec3
  #define uint4 uvec4
  #define int2 ivec2
  #define int3 ivec3
  #define int4 ivec4
  #define frac fract
  #define lerp mix

  // These were changed in Vulkan
  #define gl_VertexID gl_VertexIndex
  #define gl_InstanceID gl_InstanceIndex
)";
static const char COMPUTE_SHADER_HEADER[] = R"(
  // Target GLSL 4.5.
  #version 450 core
  // All resources are packed into one descriptor set for compute.
  #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (0 + x))
  #define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x))
  #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (5 + x))
  #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (7 + x))

  // hlsl to glsl function translation
  #define float2 vec2
  #define float3 vec3
  #define float4 vec4
  #define uint2 uvec2
  #define uint3 uvec3
  #define uint4 uvec4
  #define int2 ivec2
  #define int3 ivec3
  #define int4 ivec4
  #define frac fract
  #define lerp mix
)";

bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char* stage_filename,
                        const char* source_code, size_t source_code_length, const char* header,
                        size_t header_length)
{
  if (!InitializeGlslang())
    return false;

  std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
  std::unique_ptr<glslang::TProgram> program;
  glslang::TShader::ForbidIncluder includer;
  EProfile profile = ECoreProfile;
  EShMessages messages =
      static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules | EShMsgVulkanRules);
  int default_version = 450;

  std::string full_source_code;
  const char* pass_source_code = source_code;
  int pass_source_code_length = static_cast<int>(source_code_length);
  if (header_length > 0)
  {
    full_source_code.reserve(header_length + source_code_length);
    full_source_code.append(header, header_length);
    full_source_code.append(source_code, source_code_length);
    pass_source_code = full_source_code.c_str();
    pass_source_code_length = static_cast<int>(full_source_code.length());
  }

  shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);

  auto DumpBadShader = [&](const char* msg) {
    static int counter = 0;
    std::string filename = StringFromFormat(
        "%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), stage_filename, counter++);

    std::ofstream stream;
    File::OpenFStream(stream, filename, std::ios_base::out);
    if (stream.good())
    {
      stream << full_source_code << std::endl;
      stream << msg << std::endl;
      stream << "Shader Info Log:" << std::endl;
      stream << shader->getInfoLog() << std::endl;
      stream << shader->getInfoDebugLog() << std::endl;
      if (program)
      {
        stream << "Program Info Log:" << std::endl;
        stream << program->getInfoLog() << std::endl;
        stream << program->getInfoDebugLog() << std::endl;
      }
    }

    PanicAlert("%s (written to %s)", msg, filename.c_str());
  };

  if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
                     includer))
  {
    DumpBadShader("Failed to parse shader");
    return false;
  }

  // Even though there's only a single shader, we still need to link it to generate SPV
  program = std::make_unique<glslang::TProgram>();
  program->addShader(shader.get());
  if (!program->link(messages))
  {
    DumpBadShader("Failed to link program");
    return false;
  }

  glslang::TIntermediate* intermediate = program->getIntermediate(stage);
  if (!intermediate)
  {
    DumpBadShader("Failed to generate SPIR-V");
    return false;
  }

  spv::SpvBuildLogger logger;
  glslang::GlslangToSpv(*intermediate, *out_code, &logger);

  // Write out messages
  // Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
  // features are present, but some are missing."
  if (strlen(shader->getInfoLog()) > 108)
    WARN_LOG(VIDEO, "Shader info log: %s", shader->getInfoLog());
  if (strlen(shader->getInfoDebugLog()) > 0)
    WARN_LOG(VIDEO, "Shader debug info log: %s", shader->getInfoDebugLog());
  if (strlen(program->getInfoLog()) > 25)
    WARN_LOG(VIDEO, "Program info log: %s", program->getInfoLog());
  if (strlen(program->getInfoDebugLog()) > 0)
    WARN_LOG(VIDEO, "Program debug info log: %s", program->getInfoDebugLog());
  std::string spv_messages = logger.getAllMessages();
  if (!spv_messages.empty())
    WARN_LOG(VIDEO, "SPIR-V conversion messages: %s", spv_messages.c_str());

  // Dump source code of shaders out to file if enabled.
  if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
  {
    static int counter = 0;
    std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
                                            stage_filename, counter++);

    std::ofstream stream;
    File::OpenFStream(stream, filename, std::ios_base::out);
    if (stream.good())
    {
      stream << full_source_code << std::endl;
      stream << "Shader Info Log:" << std::endl;
      stream << shader->getInfoLog() << std::endl;
      stream << shader->getInfoDebugLog() << std::endl;
      stream << "Program Info Log:" << std::endl;
      stream << program->getInfoLog() << std::endl;
      stream << program->getInfoDebugLog() << std::endl;
      stream << "SPIR-V conversion messages: " << std::endl;
      stream << spv_messages;
      stream << "SPIR-V:" << std::endl;
      spv::Disassemble(stream, *out_code);
    }
  }

  return true;
}

bool InitializeGlslang()
{
  static bool glslang_initialized = false;
  if (glslang_initialized)
    return true;

  if (!glslang::InitializeProcess())
  {
    PanicAlert("Failed to initialize glslang shader compiler");
    return false;
  }

  std::atexit([]() { glslang::FinalizeProcess(); });

  glslang_initialized = true;
  return true;
}

const TBuiltInResource* GetCompilerResourceLimits()
{
  static const TBuiltInResource limits = {/* .MaxLights = */ 32,
                                          /* .MaxClipPlanes = */ 6,
                                          /* .MaxTextureUnits = */ 32,
                                          /* .MaxTextureCoords = */ 32,
                                          /* .MaxVertexAttribs = */ 64,
                                          /* .MaxVertexUniformComponents = */ 4096,
                                          /* .MaxVaryingFloats = */ 64,
                                          /* .MaxVertexTextureImageUnits = */ 32,
                                          /* .MaxCombinedTextureImageUnits = */ 80,
                                          /* .MaxTextureImageUnits = */ 32,
                                          /* .MaxFragmentUniformComponents = */ 4096,
                                          /* .MaxDrawBuffers = */ 32,
                                          /* .MaxVertexUniformVectors = */ 128,
                                          /* .MaxVaryingVectors = */ 8,
                                          /* .MaxFragmentUniformVectors = */ 16,
                                          /* .MaxVertexOutputVectors = */ 16,
                                          /* .MaxFragmentInputVectors = */ 15,
                                          /* .MinProgramTexelOffset = */ -8,
                                          /* .MaxProgramTexelOffset = */ 7,
                                          /* .MaxClipDistances = */ 8,
                                          /* .MaxComputeWorkGroupCountX = */ 65535,
                                          /* .MaxComputeWorkGroupCountY = */ 65535,
                                          /* .MaxComputeWorkGroupCountZ = */ 65535,
                                          /* .MaxComputeWorkGroupSizeX = */ 1024,
                                          /* .MaxComputeWorkGroupSizeY = */ 1024,
                                          /* .MaxComputeWorkGroupSizeZ = */ 64,
                                          /* .MaxComputeUniformComponents = */ 1024,
                                          /* .MaxComputeTextureImageUnits = */ 16,
                                          /* .MaxComputeImageUniforms = */ 8,
                                          /* .MaxComputeAtomicCounters = */ 8,
                                          /* .MaxComputeAtomicCounterBuffers = */ 1,
                                          /* .MaxVaryingComponents = */ 60,
                                          /* .MaxVertexOutputComponents = */ 64,
                                          /* .MaxGeometryInputComponents = */ 64,
                                          /* .MaxGeometryOutputComponents = */ 128,
                                          /* .MaxFragmentInputComponents = */ 128,
                                          /* .MaxImageUnits = */ 8,
                                          /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
                                          /* .MaxCombinedShaderOutputResources = */ 8,
                                          /* .MaxImageSamples = */ 0,
                                          /* .MaxVertexImageUniforms = */ 0,
                                          /* .MaxTessControlImageUniforms = */ 0,
                                          /* .MaxTessEvaluationImageUniforms = */ 0,
                                          /* .MaxGeometryImageUniforms = */ 0,
                                          /* .MaxFragmentImageUniforms = */ 8,
                                          /* .MaxCombinedImageUniforms = */ 8,
                                          /* .MaxGeometryTextureImageUnits = */ 16,
                                          /* .MaxGeometryOutputVertices = */ 256,
                                          /* .MaxGeometryTotalOutputComponents = */ 1024,
                                          /* .MaxGeometryUniformComponents = */ 1024,
                                          /* .MaxGeometryVaryingComponents = */ 64,
                                          /* .MaxTessControlInputComponents = */ 128,
                                          /* .MaxTessControlOutputComponents = */ 128,
                                          /* .MaxTessControlTextureImageUnits = */ 16,
                                          /* .MaxTessControlUniformComponents = */ 1024,
                                          /* .MaxTessControlTotalOutputComponents = */ 4096,
                                          /* .MaxTessEvaluationInputComponents = */ 128,
                                          /* .MaxTessEvaluationOutputComponents = */ 128,
                                          /* .MaxTessEvaluationTextureImageUnits = */ 16,
                                          /* .MaxTessEvaluationUniformComponents = */ 1024,
                                          /* .MaxTessPatchComponents = */ 120,
                                          /* .MaxPatchVertices = */ 32,
                                          /* .MaxTessGenLevel = */ 64,
                                          /* .MaxViewports = */ 16,
                                          /* .MaxVertexAtomicCounters = */ 0,
                                          /* .MaxTessControlAtomicCounters = */ 0,
                                          /* .MaxTessEvaluationAtomicCounters = */ 0,
                                          /* .MaxGeometryAtomicCounters = */ 0,
                                          /* .MaxFragmentAtomicCounters = */ 8,
                                          /* .MaxCombinedAtomicCounters = */ 8,
                                          /* .MaxAtomicCounterBindings = */ 1,
                                          /* .MaxVertexAtomicCounterBuffers = */ 0,
                                          /* .MaxTessControlAtomicCounterBuffers = */ 0,
                                          /* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
                                          /* .MaxGeometryAtomicCounterBuffers = */ 0,
                                          /* .MaxFragmentAtomicCounterBuffers = */ 1,
                                          /* .MaxCombinedAtomicCounterBuffers = */ 1,
                                          /* .MaxAtomicCounterBufferSize = */ 16384,
                                          /* .MaxTransformFeedbackBuffers = */ 4,
                                          /* .MaxTransformFeedbackInterleavedComponents = */ 64,
                                          /* .MaxCullDistances = */ 8,
                                          /* .MaxCombinedClipAndCullDistances = */ 8,
                                          /* .MaxSamples = */ 4,
                                          /* .limits = */
                                          {
                                              /* .nonInductiveForLoops = */ 1,
                                              /* .whileLoops = */ 1,
                                              /* .doWhileLoops = */ 1,
                                              /* .generalUniformIndexing = */ 1,
                                              /* .generalAttributeMatrixVectorIndexing = */ 1,
                                              /* .generalVaryingIndexing = */ 1,
                                              /* .generalSamplerIndexing = */ 1,
                                              /* .generalVariableIndexing = */ 1,
                                              /* .generalConstantMatrixVectorIndexing = */ 1,
                                          }};

  return &limits;
}

bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
                         size_t source_code_length)
{
  return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length,
                            SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}

bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
                           size_t source_code_length)
{
  return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length,
                            SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}

bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
                           size_t source_code_length)
{
  return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length,
                            SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}

bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
                          size_t source_code_length)
{
  return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, source_code_length,
                            COMPUTE_SHADER_HEADER, sizeof(COMPUTE_SHADER_HEADER) - 1);
}

}  // namespace ShaderCompiler
}  // namespace Vulkan