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path: root/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h
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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <cstddef>
#include <optional>
#include <string_view>
#include <vector>

#include "Common/CommonTypes.h"

namespace VideoCommon
{
class ShaderIncluder;
}

namespace Vulkan::ShaderCompiler
{
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;

// Compile a vertex shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code,
                                                   VideoCommon::ShaderIncluder* shader_includer);

// Compile a geometry shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code,
                                                     VideoCommon::ShaderIncluder* shader_includer);

// Compile a fragment shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code,
                                                     VideoCommon::ShaderIncluder* shader_includer);

// Compile a compute shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code,
                                                    VideoCommon::ShaderIncluder* shader_includer);
}  // namespace Vulkan::ShaderCompiler