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path: root/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h
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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <cstddef>
#include <vector>

#include "Common/CommonTypes.h"

namespace Vulkan
{
namespace ShaderCompiler
{
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;

// Compile a vertex shader to SPIR-V.
bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
                         size_t source_code_length, bool prepend_header = true);

// Compile a geometry shader to SPIR-V.
bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
                           size_t source_code_length, bool prepend_header = true);

// Compile a fragment shader to SPIR-V.
bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
                           size_t source_code_length, bool prepend_header = true);

}  // namespace ShaderCompiler
}  // namespace Vulkan