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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/AbstractShader.h"
namespace Vulkan
{
class VKShader final : public AbstractShader
{
public:
VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod, std::string_view name);
VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::string_view name);
~VKShader() override;
VkShaderModule GetShaderModule() const { return m_module; }
VkPipeline GetComputePipeline() const { return m_compute_pipeline; }
BinaryData GetBinary() const override;
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, std::string_view source,
VideoCommon::ShaderIncluder* shader_includer,
std::string_view name);
static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data,
size_t length, std::string_view name);
private:
std::vector<u32> m_spv;
VkShaderModule m_module;
VkPipeline m_compute_pipeline;
std::string m_name;
};
} // namespace Vulkan
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