1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
|
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/VKTexture.h"
#include <algorithm>
#include <cstddef>
#include <cstring>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKGfx.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan
{
VKTexture::VKTexture(const TextureConfig& tex_config, VmaAllocation alloc, VkImage image,
std::string_view name, VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */,
ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */)
: AbstractTexture(tex_config), m_alloc(alloc), m_image(image), m_layout(layout),
m_compute_layout(compute_layout), m_name(name)
{
if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
{
VkDebugUtilsObjectNameInfoEXT name_info = {};
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
name_info.objectType = VK_OBJECT_TYPE_IMAGE;
name_info.objectHandle = reinterpret_cast<uint64_t>(image);
name_info.pObjectName = m_name.c_str();
vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
}
}
VKTexture::~VKTexture()
{
StateTracker::GetInstance()->UnbindTexture(m_view);
g_command_buffer_mgr->DeferImageViewDestruction(m_view);
// If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
if (m_alloc != VK_NULL_HANDLE)
{
g_command_buffer_mgr->DeferImageDestruction(m_image, m_alloc);
}
}
std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, std::string_view name)
{
// Determine image usage, we need to flag as an attachment if it can be used as a rendertarget.
VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT;
if (tex_config.IsRenderTarget())
{
usage |= IsDepthFormat(tex_config.format) ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if (tex_config.IsComputeImage())
usage |= VK_IMAGE_USAGE_STORAGE_BIT;
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
tex_config.type == AbstractTextureType::Texture_CubeMap ?
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
static_cast<VkImageCreateFlags>(0),
VK_IMAGE_TYPE_2D,
GetVkFormatForHostTextureFormat(tex_config.format),
{tex_config.width, tex_config.height, 1},
tex_config.levels,
tex_config.layers,
static_cast<VkSampleCountFlagBits>(tex_config.samples),
VK_IMAGE_TILING_OPTIMAL,
usage,
VK_SHARING_MODE_EXCLUSIVE,
0,
nullptr,
VK_IMAGE_LAYOUT_UNDEFINED};
VmaAllocationCreateInfo alloc_create_info = {};
alloc_create_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
alloc_create_info.pool = VK_NULL_HANDLE;
alloc_create_info.pUserData = nullptr;
alloc_create_info.priority =
tex_config.IsComputeImage() || tex_config.IsRenderTarget() ? 1.0 : 0.0;
alloc_create_info.requiredFlags = 0;
alloc_create_info.preferredFlags = 0;
VkImage image = VK_NULL_HANDLE;
VmaAllocation alloc = VK_NULL_HANDLE;
VkResult res = vmaCreateImage(g_vulkan_context->GetMemoryAllocator(), &image_info,
&alloc_create_info, &image, &alloc, nullptr);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vmaCreateImage failed: ");
return nullptr;
}
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
VkImageViewType image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
if (tex_config.type == AbstractTextureType::Texture_CubeMap)
{
image_view_type = VK_IMAGE_VIEW_TYPE_CUBE;
}
else if (tex_config.type == AbstractTextureType::Texture_2D)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D;
}
else if (tex_config.type == AbstractTextureType::Texture_2DArray)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
else
{
PanicAlertFmt("Unhandled texture type.");
return nullptr;
}
if (!texture->CreateView(image_view_type))
return nullptr;
return texture;
}
std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_config, VkImage image,
VkImageViewType view_type, VkImageLayout layout)
{
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
tex_config, VmaAllocation(VK_NULL_HANDLE), image, "", layout, ComputeImageLayout::Undefined);
if (!texture->CreateView(view_type))
return nullptr;
return texture;
}
bool VKTexture::CreateView(VkImageViewType type)
{
VkImageViewCreateInfo view_info = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
m_image,
type,
GetVkFormat(),
{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY},
{GetImageViewAspectForFormat(GetFormat()), 0, GetLevels(), 0, GetLayers()}};
VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &m_view);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
return false;
}
return true;
}
VkFormat VKTexture::GetLinearFormat(VkFormat format)
{
switch (format)
{
case VK_FORMAT_R8_SRGB:
return VK_FORMAT_R8_UNORM;
case VK_FORMAT_R8G8_SRGB:
return VK_FORMAT_R8G8_UNORM;
case VK_FORMAT_R8G8B8_SRGB:
return VK_FORMAT_R8G8B8_UNORM;
case VK_FORMAT_R8G8B8A8_SRGB:
return VK_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_B8G8R8_SRGB:
return VK_FORMAT_B8G8R8_UNORM;
case VK_FORMAT_B8G8R8A8_SRGB:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
return format;
}
}
VkFormat VKTexture::GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
{
switch (format)
{
case AbstractTextureFormat::DXT1:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case AbstractTextureFormat::DXT3:
return VK_FORMAT_BC2_UNORM_BLOCK;
case AbstractTextureFormat::DXT5:
return VK_FORMAT_BC3_UNORM_BLOCK;
case AbstractTextureFormat::BPTC:
return VK_FORMAT_BC7_UNORM_BLOCK;
case AbstractTextureFormat::RGBA8:
return VK_FORMAT_R8G8B8A8_UNORM;
case AbstractTextureFormat::BGRA8:
return VK_FORMAT_B8G8R8A8_UNORM;
case AbstractTextureFormat::RGB10_A2:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case AbstractTextureFormat::RGBA16F:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case AbstractTextureFormat::R16:
return VK_FORMAT_R16_UNORM;
case AbstractTextureFormat::D16:
return VK_FORMAT_D16_UNORM;
case AbstractTextureFormat::D24_S8:
return VK_FORMAT_D24_UNORM_S8_UINT;
case AbstractTextureFormat::R32F:
return VK_FORMAT_R32_SFLOAT;
case AbstractTextureFormat::D32F:
return VK_FORMAT_D32_SFLOAT;
case AbstractTextureFormat::D32F_S8:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
case AbstractTextureFormat::Undefined:
return VK_FORMAT_UNDEFINED;
default:
PanicAlertFmt("Unhandled texture format.");
return VK_FORMAT_R8G8B8A8_UNORM;
}
}
VkImageAspectFlags VKTexture::GetImageAspectForFormat(AbstractTextureFormat format)
{
switch (format)
{
case AbstractTextureFormat::D24_S8:
case AbstractTextureFormat::D32F_S8:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case AbstractTextureFormat::D16:
case AbstractTextureFormat::D32F:
return VK_IMAGE_ASPECT_DEPTH_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
VkImageAspectFlags VKTexture::GetImageViewAspectForFormat(AbstractTextureFormat format)
{
switch (format)
{
case AbstractTextureFormat::D16:
case AbstractTextureFormat::D24_S8:
case AbstractTextureFormat::D32F_S8:
case AbstractTextureFormat::D32F:
return VK_IMAGE_ASPECT_DEPTH_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
const VKTexture* src_texture = static_cast<const VKTexture*>(src);
ASSERT_MSG(VIDEO,
static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
"Source rect is too large for CopyRectangleFromTexture");
ASSERT_MSG(VIDEO,
static_cast<u32>(dst_rect.GetWidth()) <= m_config.width &&
static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
"Dest rect is too large for CopyRectangleFromTexture");
const u32 copy_layer_count = 1;
VkImageCopy image_copy = {
{VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, copy_layer_count},
{src_rect.left, src_rect.top, 0},
{VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, copy_layer_count},
{dst_rect.left, dst_rect.top, 0},
{static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};
// Must be called outside of a render pass.
StateTracker::GetInstance()->EndRenderPass();
const VkImageLayout old_src_layout = src_texture->GetLayout();
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkCmdCopyImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_texture->m_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
// Only restore the source layout. Destination is restored by FinishedRendering().
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
}
void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level)
{
const VKTexture* srcentry = static_cast<const VKTexture*>(src);
DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
// Resolving is considered to be a transfer operation.
StateTracker::GetInstance()->EndRenderPass();
VkImageLayout old_src_layout = srcentry->m_layout;
srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageResolve resolve = {
{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // srcSubresource
{rect.left, rect.top, 0}, // srcOffset
{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // dstSubresource
{rect.left, rect.top, 0}, // dstOffset
{static_cast<u32>(rect.GetWidth()), static_cast<u32>(rect.GetHeight()), 1} // extent
};
vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), srcentry->m_image,
srcentry->m_layout, m_image, m_layout, 1, &resolve);
srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
}
void VKTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size, u32 layer)
{
// Can't copy data larger than the texture extents.
width = std::max(1u, std::min(width, GetWidth() >> level));
height = std::max(1u, std::min(height, GetHeight() >> level));
// We don't care about the existing contents of the texture, so we could the image layout to
// VK_IMAGE_LAYOUT_UNDEFINED here. However, under section 2.2.1, Queue Operation of the Vulkan
// specification, it states:
//
// Command buffer submissions to a single queue must always adhere to command order and
// API order, but otherwise may overlap or execute out of order.
//
// Therefore, if a previous frame's command buffer is still sampling from this texture, and we
// overwrite it without a pipeline barrier, a texture sample could occur in parallel with the
// texture upload/copy. I'm not sure if any drivers currently take advantage of this, but we
// should insert an explicit pipeline barrier just in case (done by TransitionToLayout).
//
// We transition to TRANSFER_DST, ready for the image copy, and leave the texture in this state.
// When the last mip level is uploaded, we transition to SHADER_READ_ONLY, ready for use. This is
// because we can't transition in a render pass, and we don't necessarily know when this texture
// is going to be used.
TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// For unaligned textures, we can save some memory in the transfer buffer by skipping the rows
// that lie outside of the texture's dimensions.
const u32 upload_alignment = static_cast<u32>(g_vulkan_context->GetBufferImageGranularity());
const u32 block_size = GetBlockSizeForFormat(GetFormat());
const u32 num_rows = Common::AlignUp(height, block_size) / block_size;
const u32 source_pitch = CalculateStrideForFormat(m_config.format, row_length);
const u32 upload_size = source_pitch * num_rows;
std::unique_ptr<StagingBuffer> temp_buffer;
VkBuffer upload_buffer;
VkDeviceSize upload_buffer_offset;
// Does this texture data fit within the streaming buffer?
if (upload_size <= STAGING_TEXTURE_UPLOAD_THRESHOLD)
{
StreamBuffer* stream_buffer = g_object_cache->GetTextureUploadBuffer();
if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
{
// Execute the command buffer first.
WARN_LOG_FMT(VIDEO,
"Executing command list while waiting for space in texture upload buffer");
VKGfx::GetInstance()->ExecuteCommandBuffer(false);
// Try allocating again. This may cause a fence wait.
if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
PanicAlertFmt("Failed to allocate space in texture upload buffer");
}
// Copy to the streaming buffer.
upload_buffer = stream_buffer->GetBuffer();
upload_buffer_offset = stream_buffer->GetCurrentOffset();
std::memcpy(stream_buffer->GetCurrentHostPointer(), buffer, upload_size);
stream_buffer->CommitMemory(upload_size);
}
else
{
// Create a temporary staging buffer that is destroyed after the image is copied.
temp_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_UPLOAD, upload_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
if (!temp_buffer || !temp_buffer->Map())
{
PanicAlertFmt("Failed to allocate staging texture for large texture upload.");
return;
}
upload_buffer = temp_buffer->GetBuffer();
upload_buffer_offset = 0;
temp_buffer->Write(0, buffer, upload_size, true);
temp_buffer->Unmap();
}
// Copy from the streaming buffer to the actual image.
VkBufferImageCopy image_copy = {
upload_buffer_offset, // VkDeviceSize bufferOffset
row_length, // uint32_t bufferRowLength
0, // uint32_t bufferImageHeight
{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // VkImageSubresourceLayers imageSubresource
{0, 0, 0}, // VkOffset3D imageOffset
{width, height, 1} // VkExtent3D imageExtent
};
vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), upload_buffer,
m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
// Preemptively transition to shader read only after uploading the last mip level, as we're
// likely finished with writes to this texture for now. We can't do this in common with a
// FinishedRendering() call because the upload happens in the init command buffer, and we
// don't want to interrupt the render pass with calls which were executed ages before.
if (level == (m_config.levels - 1) && layer == (m_config.layers - 1))
{
TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
}
void VKTexture::FinishedRendering()
{
if (m_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
return;
StateTracker::GetInstance()->EndRenderPass();
TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void VKTexture::OverrideImageLayout(VkImageLayout new_layout)
{
m_layout = new_layout;
}
void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) const
{
if (m_layout == new_layout)
return;
m_written_since_last_layout_change = false;
VkImageMemoryBarrier barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void* pNext
0, // VkAccessFlags srcAccessMask
0, // VkAccessFlags dstAccessMask
m_layout, // VkImageLayout oldLayout
new_layout, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
m_image, // VkImage image
{GetImageAspectForFormat(GetFormat()), 0, GetLevels(), 0,
GetLayers()} // VkImageSubresourceRange subresourceRange
};
// srcStageMask -> Stages that must complete before the barrier
// dstStageMask -> Stages that must wait for after the barrier before beginning
VkPipelineStageFlags srcStageMask, dstStageMask;
switch (m_layout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
// Layout undefined therefore contents undefined, and we don't care what happens to it.
barrier.srcAccessMask = 0;
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image has been pre-initialized by the host, so ensure all writes have completed.
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image was being used as a color attachment, so ensure all writes have completed.
barrier.srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
barrier.srcAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask =
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image was being used as a shader resource, make sure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image was being used as a copy source, ensure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image was being used as a copy destination, ensure all writes have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
default:
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
}
switch (new_layout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
barrier.dstAccessMask = 0;
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
barrier.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstStageMask =
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
default:
dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
break;
}
// If we were using a compute layout, the stages need to reflect that
switch (m_compute_layout)
{
case ComputeImageLayout::Undefined:
break;
case ComputeImageLayout::ReadOnly:
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
case ComputeImageLayout::WriteOnly:
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
case ComputeImageLayout::ReadWrite:
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
}
m_compute_layout = ComputeImageLayout::Undefined;
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
m_layout = new_layout;
}
void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer,
ComputeImageLayout new_layout) const
{
ASSERT(new_layout != ComputeImageLayout::Undefined);
if (m_compute_layout == new_layout)
return;
m_written_since_last_layout_change = false;
VkImageMemoryBarrier barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void* pNext
0, // VkAccessFlags srcAccessMask
0, // VkAccessFlags dstAccessMask
m_layout, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
m_image, // VkImage image
{GetImageAspectForFormat(GetFormat()), 0, GetLevels(), 0,
GetLayers()} // VkImageSubresourceRange subresourceRange
};
VkPipelineStageFlags srcStageMask, dstStageMask;
switch (m_layout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
// Layout undefined therefore contents undefined, and we don't care what happens to it.
barrier.srcAccessMask = 0;
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image has been pre-initialized by the host, so ensure all writes have completed.
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image was being used as a color attachment, so ensure all writes have completed.
barrier.srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
barrier.srcAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask =
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image was being used as a shader resource, make sure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image was being used as a copy source, ensure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image was being used as a copy destination, ensure all writes have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
default:
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
}
switch (new_layout)
{
case ComputeImageLayout::ReadOnly:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
case ComputeImageLayout::WriteOnly:
barrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
case ComputeImageLayout::ReadWrite:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
break;
default:
dstStageMask = 0;
break;
}
m_layout = barrier.newLayout;
m_compute_layout = new_layout;
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
}
void VKTexture::PrepareForRenderPass(VkCommandBuffer command_buffer) const
{
// Should only be used on images that are already in the layout for being rendered to
ASSERT(m_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL ||
m_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
if (m_written_since_last_layout_change)
{
// If the image has already been written, we need a barrier to prevent WaW or RaW hazards.
VkPipelineStageFlags srcStage = 0;
VkPipelineStageFlags dstStage = 0;
VkImageMemoryBarrier barrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
barrier.image = m_image;
barrier.oldLayout = m_layout;
barrier.newLayout = m_layout;
barrier.subresourceRange.aspectMask = GetImageAspectForFormat(GetFormat());
barrier.subresourceRange.layerCount = GetLayers();
barrier.subresourceRange.levelCount = GetLevels();
if (barrier.subresourceRange.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
{
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | //
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
else
{
barrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
srcStage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dstStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
}
vkCmdPipelineBarrier(command_buffer, srcStage, dstStage, 0, //
0, nullptr, 0, nullptr, 1, &barrier);
}
else
{
// Otherwise, it's about to be written right now.
m_written_since_last_layout_change = true;
}
}
VKStagingTexture::VKStagingTexture(PrivateTag, StagingTextureType type, const TextureConfig& config,
std::unique_ptr<StagingBuffer> buffer, VkImage linear_image,
VmaAllocation linear_image_alloc)
: AbstractStagingTexture(type, config), m_staging_buffer(std::move(buffer)),
m_linear_image(linear_image), m_linear_image_alloc(linear_image_alloc)
{
}
VKStagingTexture::~VKStagingTexture()
{
if (m_linear_image != VK_NULL_HANDLE)
{
g_command_buffer_mgr->DeferImageDestruction(m_linear_image, m_linear_image_alloc);
}
}
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
const TextureConfig& config)
{
size_t stride = config.GetStride();
size_t buffer_size = stride * static_cast<size_t>(config.height);
STAGING_BUFFER_TYPE buffer_type;
VkImageUsageFlags buffer_usage;
if (type == StagingTextureType::Readback)
{
buffer_type = STAGING_BUFFER_TYPE_READBACK;
buffer_usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
else if (type == StagingTextureType::Upload)
{
buffer_type = STAGING_BUFFER_TYPE_UPLOAD;
buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
else
{
buffer_type = STAGING_BUFFER_TYPE_READBACK;
buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
VkBuffer buffer;
VmaAllocation alloc;
char* map_ptr;
if (!StagingBuffer::AllocateBuffer(buffer_type, buffer_size, buffer_usage, &buffer, &alloc,
&map_ptr))
{
return nullptr;
}
// Linear image
VkImage linear_image = VK_NULL_HANDLE;
VmaAllocation linear_image_alloc = VK_NULL_HANDLE;
if (DriverDetails::HasBug(DriverDetails::BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY) &&
type == StagingTextureType::Readback && config.samples == 1)
{
std::tie(linear_image, linear_image_alloc) = CreateLinearImage(type, config);
}
std::unique_ptr<StagingBuffer> staging_buffer =
std::make_unique<StagingBuffer>(buffer_type, buffer, alloc, buffer_size, map_ptr);
std::unique_ptr<VKStagingTexture> staging_tex = std::make_unique<VKStagingTexture>(
PrivateTag{}, type, config, std::move(staging_buffer), linear_image, linear_image_alloc);
// Use persistent mapping.
if (!staging_tex->m_staging_buffer->Map())
return nullptr;
staging_tex->m_map_pointer = staging_tex->m_staging_buffer->GetMapPointer();
staging_tex->m_map_stride = stride;
return staging_tex;
}
std::pair<VkImage, VmaAllocation> VKStagingTexture::CreateLinearImage(StagingTextureType type,
const TextureConfig& config)
{
// Create a intermediate texture with linear tiling
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
0,
VK_IMAGE_TYPE_2D,
VKTexture::GetVkFormatForHostTextureFormat(config.format),
{config.width, config.height, 1},
1,
1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE,
0,
nullptr,
VK_IMAGE_LAYOUT_UNDEFINED};
VkImageFormatProperties format_properties;
VkResult res = vkGetPhysicalDeviceImageFormatProperties(
g_vulkan_context->GetPhysicalDevice(), image_info.format, image_info.imageType,
image_info.tiling, image_info.usage, image_info.flags, &format_properties);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "Linear images are not supported for the staging texture: ");
return std::make_pair<VkImage, VmaAllocation>(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
VmaAllocationCreateInfo alloc_create_info = {};
alloc_create_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
alloc_create_info.pool = VK_NULL_HANDLE;
alloc_create_info.pUserData = nullptr;
alloc_create_info.priority = 0.0;
alloc_create_info.requiredFlags = 0;
alloc_create_info.preferredFlags = 0;
VkImage image;
VmaAllocation alloc;
res = vmaCreateImage(g_vulkan_context->GetMemoryAllocator(), &image_info, &alloc_create_info,
&image, &alloc, nullptr);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vmaCreateImage failed: ");
return std::make_pair<VkImage, VmaAllocation>(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
return std::make_pair(image, alloc);
}
void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
const VKTexture* src_tex = static_cast<const VKTexture*>(src);
ASSERT(m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable);
ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
src_rect.GetHeight() == dst_rect.GetHeight());
ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src_tex->GetWidth() &&
src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src_tex->GetHeight());
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
StateTracker::GetInstance()->EndRenderPass();
VkImageLayout old_layout = src_tex->GetLayout();
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// Issue the image->buffer copy, but delay it for now.
VkBufferImageCopy image_copy = {};
const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(src_tex->GetFormat());
image_copy.bufferOffset =
static_cast<VkDeviceSize>(static_cast<size_t>(dst_rect.top) * m_config.GetStride() +
static_cast<size_t>(dst_rect.left) * m_texel_size);
image_copy.bufferRowLength = static_cast<u32>(m_config.width);
image_copy.bufferImageHeight = 0;
image_copy.imageSubresource = {aspect, src_level, src_layer, 1};
image_copy.imageOffset = {src_rect.left, src_rect.top, 0};
image_copy.imageExtent = {static_cast<u32>(src_rect.GetWidth()),
static_cast<u32>(src_rect.GetHeight()), 1u};
VkImage src_image = src_tex->GetImage();
if (m_linear_image != VK_NULL_HANDLE)
{
CopyFromTextureToLinearImage(src_tex, src_rect, src_layer, src_level, dst_rect);
src_image = m_linear_image;
image_copy.imageOffset = {0, 0, 0};
}
vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1,
&image_copy);
// Restore old source texture layout.
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
m_needs_flush = true;
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
}
void VKStagingTexture::CopyFromTextureToLinearImage(const VKTexture* src_tex,
const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect)
{
// The proprietary Qualcomm driver allocates a temporary image when copying from an image
// with optimal tiling (VK_IMAGE_TILING_OPTIMAL) to a buffer.
// That allocation is very slow, so we just do it ourself and reuse the intermediate image.
const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(src_tex->GetFormat());
VkImageMemoryBarrier linear_image_barrier = {};
linear_image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
linear_image_barrier.pNext = nullptr;
linear_image_barrier.srcAccessMask = 0;
linear_image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
linear_image_barrier.image = m_linear_image;
linear_image_barrier.subresourceRange = {aspect, 0, 1, 0, 1};
vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &linear_image_barrier);
VkImageBlit blit;
blit.srcSubresource = {aspect, src_level, src_layer, 1};
blit.dstSubresource.layerCount = 1;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.mipLevel = 0;
blit.dstSubresource.aspectMask = linear_image_barrier.subresourceRange.aspectMask;
blit.srcOffsets[0] = {src_rect.left, src_rect.top, 0};
blit.srcOffsets[1] = {static_cast<s32>(blit.srcOffsets[0].x + src_rect.GetWidth()),
static_cast<s32>(blit.srcOffsets[0].y + src_rect.GetHeight()), 1};
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = {dst_rect.GetWidth(), dst_rect.GetHeight(), 1u};
vkCmdBlitImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_linear_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_NEAREST);
linear_image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &linear_image_barrier);
}
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
const VKTexture* dst_tex = static_cast<const VKTexture*>(dst);
ASSERT(m_type == StagingTextureType::Upload || m_type == StagingTextureType::Mutable);
ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
src_rect.GetHeight() == dst_rect.GetHeight());
ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst_tex->GetWidth() &&
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst_tex->GetHeight());
// Flush caches before copying.
m_staging_buffer->FlushCPUCache();
StateTracker::GetInstance()->EndRenderPass();
VkImageLayout old_layout = dst_tex->GetLayout();
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// Issue the image->buffer copy, but delay it for now.
VkBufferImageCopy image_copy = {};
image_copy.bufferOffset =
static_cast<VkDeviceSize>(static_cast<size_t>(src_rect.top) * m_config.GetStride() +
static_cast<size_t>(src_rect.left) * m_texel_size);
image_copy.bufferRowLength = static_cast<u32>(m_config.width);
image_copy.bufferImageHeight = 0;
image_copy.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, 1};
image_copy.imageOffset = {dst_rect.left, dst_rect.top, 0};
image_copy.imageExtent = {static_cast<u32>(dst_rect.GetWidth()),
static_cast<u32>(dst_rect.GetHeight()), 1u};
vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
m_staging_buffer->GetBuffer(), dst_tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
// Restore old source texture layout.
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
m_needs_flush = true;
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
}
bool VKStagingTexture::Map()
{
// Always mapped.
return true;
}
void VKStagingTexture::Unmap()
{
// Always mapped.
}
void VKStagingTexture::Flush()
{
if (!m_needs_flush)
return;
// Is this copy in the current command buffer?
if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
{
// Execute the command buffer and wait for it to finish.
VKGfx::GetInstance()->ExecuteCommandBuffer(false, true);
}
else
{
// Wait for the GPU to finish with it.
g_command_buffer_mgr->WaitForFenceCounter(m_flush_fence_counter);
}
// For readback textures, invalidate the CPU cache as there is new data there.
if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
m_staging_buffer->InvalidateCPUCache();
m_needs_flush = false;
}
VKFramebuffer::VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments, u32 width,
u32 height, u32 layers, u32 samples, VkFramebuffer fb,
VkRenderPass load_render_pass, VkRenderPass discard_render_pass,
VkRenderPass clear_render_pass)
: AbstractFramebuffer(
color_attachment, depth_attachment, std::move(additional_color_attachments),
color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined,
depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined,
width, height, layers, samples),
m_fb(fb), m_load_render_pass(load_render_pass), m_discard_render_pass(discard_render_pass),
m_clear_render_pass(clear_render_pass)
{
}
VKFramebuffer::~VKFramebuffer()
{
g_command_buffer_mgr->DeferFramebufferDestruction(m_fb);
}
std::unique_ptr<VKFramebuffer>
VKFramebuffer::Create(VKTexture* color_attachment, VKTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments)
{
if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
return nullptr;
const VkFormat vk_color_format =
color_attachment ? color_attachment->GetVkFormat() : VK_FORMAT_UNDEFINED;
const VkFormat vk_depth_format =
depth_attachment ? depth_attachment->GetVkFormat() : VK_FORMAT_UNDEFINED;
const VKTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
const u32 width = either_attachment->GetWidth();
const u32 height = either_attachment->GetHeight();
const u32 layers = either_attachment->GetLayers();
const u32 samples = either_attachment->GetSamples();
std::vector<VkImageView> attachment_views;
if (color_attachment)
attachment_views.push_back(color_attachment->GetView());
if (depth_attachment)
attachment_views.push_back(depth_attachment->GetView());
for (auto* attachment : additional_color_attachments)
{
attachment_views.push_back(static_cast<VKTexture*>(attachment)->GetView());
}
VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_LOAD,
static_cast<u8>(additional_color_attachments.size()));
VkRenderPass discard_render_pass = g_object_cache->GetRenderPass(
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
static_cast<u8>(additional_color_attachments.size()));
VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_CLEAR,
static_cast<u8>(additional_color_attachments.size()));
if (load_render_pass == VK_NULL_HANDLE || discard_render_pass == VK_NULL_HANDLE ||
clear_render_pass == VK_NULL_HANDLE)
{
return nullptr;
}
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
load_render_pass,
static_cast<uint32_t>(attachment_views.size()),
attachment_views.data(),
width,
height,
layers};
VkFramebuffer fb;
VkResult res =
vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &fb);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
return nullptr;
}
return std::make_unique<VKFramebuffer>(
color_attachment, depth_attachment, std::move(additional_color_attachments), width, height,
layers, samples, fb, load_render_pass, discard_render_pass, clear_render_pass);
}
void VKFramebuffer::Unbind()
{
if (m_color_attachment)
{
StateTracker::GetInstance()->UnbindTexture(
static_cast<VKTexture*>(m_color_attachment)->GetView());
}
for (auto* attachment : m_additional_color_attachments)
{
StateTracker::GetInstance()->UnbindTexture(static_cast<VKTexture*>(attachment)->GetView());
}
if (m_depth_attachment)
{
StateTracker::GetInstance()->UnbindTexture(
static_cast<VKTexture*>(m_depth_attachment)->GetView());
}
}
void VKFramebuffer::TransitionForRender()
{
VkCommandBuffer cb = g_command_buffer_mgr->GetCurrentCommandBuffer();
if (m_color_attachment)
{
static_cast<VKTexture*>(m_color_attachment)
->TransitionToLayout(cb, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
for (auto* attachment : m_additional_color_attachments)
{
static_cast<VKTexture*>(attachment)
->TransitionToLayout(cb, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
if (m_depth_attachment)
{
static_cast<VKTexture*>(m_depth_attachment)
->TransitionToLayout(cb, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
}
void VKFramebuffer::PrepareForRenderPass()
{
VkCommandBuffer cb = g_command_buffer_mgr->GetCurrentCommandBuffer();
if (m_color_attachment)
static_cast<VKTexture*>(m_color_attachment)->PrepareForRenderPass(cb);
if (m_depth_attachment)
static_cast<VKTexture*>(m_depth_attachment)->PrepareForRenderPass(cb);
for (auto* attachment : m_additional_color_attachments)
static_cast<VKTexture*>(attachment)->PrepareForRenderPass(cb);
}
void VKFramebuffer::SetAndClear(const VkRect2D& rect, const VkClearValue& color_value,
const VkClearValue& depth_value)
{
std::vector<VkClearValue> clear_values;
if (GetColorFormat() != AbstractTextureFormat::Undefined)
{
clear_values.push_back(color_value);
}
if (GetDepthFormat() != AbstractTextureFormat::Undefined)
{
clear_values.push_back(depth_value);
}
for (std::size_t i = 0; i < m_additional_color_attachments.size(); i++)
{
clear_values.push_back(color_value);
}
StateTracker::GetInstance()->BeginClearRenderPass(rect, clear_values.data(),
static_cast<u32>(clear_values.size()));
}
} // namespace Vulkan
|