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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/VertexManager.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/FramebufferManager.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan
{
// TODO: Clean up this mess
constexpr size_t INITIAL_VERTEX_BUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 2;
constexpr size_t MAX_VERTEX_BUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
constexpr size_t INITIAL_INDEX_BUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 2;
constexpr size_t MAX_INDEX_BUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 16;
VertexManager::VertexManager()
: m_cpu_vertex_buffer(MAXVBUFFERSIZE), m_cpu_index_buffer(MAXIBUFFERSIZE)
{
}
VertexManager::~VertexManager()
{
}
VertexManager* VertexManager::GetInstance()
{
return static_cast<VertexManager*>(g_vertex_manager.get());
}
bool VertexManager::Initialize()
{
m_vertex_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
INITIAL_VERTEX_BUFFER_SIZE, MAX_VERTEX_BUFFER_SIZE);
m_index_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
INITIAL_INDEX_BUFFER_SIZE, MAX_INDEX_BUFFER_SIZE);
if (!m_vertex_stream_buffer || !m_index_stream_buffer)
{
PanicAlert("Failed to allocate streaming buffers");
return false;
}
return true;
}
std::unique_ptr<NativeVertexFormat>
VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
return std::make_unique<VertexFormat>(vtx_decl);
}
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
{
StateTracker::GetInstance()->UpdateConstants(uniforms, uniforms_size);
}
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
{
if (cull_all)
{
// Not drawing on the gpu, so store in a heap buffer instead
m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_vertex_buffer.data();
m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_vertex_buffer.size();
IndexGenerator::Start(m_cpu_index_buffer.data());
return;
}
// Attempt to allocate from buffers
bool has_vbuffer_allocation =
m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
bool has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
{
// Flush any pending commands first, so that we can wait on the fences
WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
Util::ExecuteCurrentCommandsAndRestoreState(false);
// Attempt to allocate again, this may cause a fence wait
if (!has_vbuffer_allocation)
has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
if (!has_ibuffer_allocation)
has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
// If we still failed, that means the allocation was too large and will never succeed, so panic
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
PanicAlert("Failed to allocate space in streaming buffers for pending draw");
}
// Update pointers
m_base_buffer_pointer = m_vertex_stream_buffer->GetHostPointer();
m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE;
m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer();
IndexGenerator::Start(reinterpret_cast<u16*>(m_index_stream_buffer->GetCurrentHostPointer()));
}
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index)
{
const u32 vertex_data_size = num_vertices * vertex_stride;
const u32 index_data_size = num_indices * sizeof(u16);
*out_base_vertex =
vertex_stride > 0 ?
static_cast<u32>(m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) :
0;
*out_base_index = static_cast<u32>(m_index_stream_buffer->GetCurrentOffset() / sizeof(u16));
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
m_index_stream_buffer->CommitMemory(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
VK_INDEX_TYPE_UINT16);
}
void VertexManager::UploadConstants()
{
StateTracker::GetInstance()->UpdateVertexShaderConstants();
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
StateTracker::GetInstance()->UpdatePixelShaderConstants();
}
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
// Flush all EFB pokes and invalidate the peek cache.
FramebufferManager::GetInstance()->InvalidatePeekCache();
FramebufferManager::GetInstance()->FlushEFBPokes();
// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
if (g_vulkan_context->SupportsBoundingBox())
{
BoundingBox* bounding_box = Renderer::GetInstance()->GetBoundingBox();
bool bounding_box_enabled = (::BoundingBox::active && g_ActiveConfig.bBBoxEnable);
if (bounding_box_enabled)
{
bounding_box->Flush();
bounding_box->Invalidate();
}
}
// Bind all pending state to the command buffer
if (StateTracker::GetInstance()->Bind())
{
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
base_vertex, 0);
}
else
{
WARN_LOG(VIDEO, "Skipped draw of %u indices", num_indices);
}
StateTracker::GetInstance()->OnDraw();
}
} // namespace Vulkan
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