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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
#include "VideoCommon/VideoBackendBase.h"
namespace Vulkan
{
class VideoBackend : public VideoBackendBase
{
public:
bool Initialize(const WindowSystemInfo& wsi) override;
void Shutdown() override;
std::string GetName() const override { return NAME; }
std::string GetDisplayName() const override { return _trans("Vulkan"); }
void InitBackendInfo() override;
void PrepareWindow(WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "Vulkan";
};
} // namespace Vulkan
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