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path: root/Source/Core/VideoCommon/AbstractShader.h
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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <cstddef>
#include <string>
#include <vector>

#include "Common/CommonTypes.h"

// Note: not directly used in this file
// but done here to avoid specifying in
// every derived class that needs it
namespace VideoCommon
{
class ShaderIncluder;
}

enum class ShaderStage
{
  Vertex,
  Geometry,
  Pixel,
  Compute
};

class AbstractShader
{
public:
  explicit AbstractShader(ShaderStage stage) : m_stage(stage) {}
  virtual ~AbstractShader() = default;

  ShaderStage GetStage() const { return m_stage; }

  // Shader binaries represent the input source code in a lower-level form. e.g. SPIR-V or DXBC.
  // The shader source code is not required to create a shader object from the binary.
  using BinaryData = std::vector<u8>;
  virtual BinaryData GetBinary() const { return {}; }

protected:
  ShaderStage m_stage;
};