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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureConfig.h"
class AbstractTexture
{
public:
explicit AbstractTexture(const TextureConfig& c);
virtual ~AbstractTexture();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const std::string& filename, unsigned int level);
virtual void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
const TextureConfig& GetConfig() const;
protected:
const TextureConfig m_config;
};
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