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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Assets/TextureAsset.h"
#include <optional>
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "VideoCommon/BPMemory.h"
namespace VideoCommon
{
namespace
{
std::optional<WrapMode> ReadWrapModeFromJSON(const picojson::object& json, const std::string& uv)
{
auto uv_mode = ReadStringFromJson(json, uv).value_or("");
Common::ToLower(&uv_mode);
if (uv_mode == "clamp")
{
return WrapMode::Clamp;
}
else if (uv_mode == "repeat")
{
return WrapMode::Repeat;
}
else if (uv_mode == "mirror")
{
return WrapMode::Mirror;
}
return std::nullopt;
}
std::optional<FilterMode> ReadFilterModeFromJSON(const picojson::object& json,
const std::string& filter)
{
auto filter_mode = ReadStringFromJson(json, filter).value_or("");
Common::ToLower(&filter_mode);
if (filter_mode == "linear")
{
return FilterMode::Linear;
}
else if (filter_mode == "near")
{
return FilterMode::Near;
}
return std::nullopt;
}
bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, SamplerState* sampler)
{
if (!sampler) [[unlikely]]
return false;
*sampler = RenderState::GetLinearSamplerState();
const auto sampler_state_wrap_iter = json.find("wrap_mode");
if (sampler_state_wrap_iter != json.end())
{
if (!sampler_state_wrap_iter->second.is<picojson::object>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'wrap_mode' is not the right type",
asset_id);
return false;
}
const auto sampler_state_wrap_obj = sampler_state_wrap_iter->second.get<picojson::object>();
if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "u"))
{
sampler->tm0.wrap_u = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'wrap_mode[u]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "v"))
{
sampler->tm0.wrap_v = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'wrap_mode[v]' has an invalid "
"value",
asset_id);
return false;
}
}
const auto sampler_state_filter_iter = json.find("filter_mode");
if (sampler_state_filter_iter != json.end())
{
if (!sampler_state_filter_iter->second.is<picojson::object>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'filter_mode' is not the right type",
asset_id);
return false;
}
const auto sampler_state_filter_obj = sampler_state_filter_iter->second.get<picojson::object>();
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "min"))
{
sampler->tm0.min_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[min]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mag"))
{
sampler->tm0.mag_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[mag]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mipmap"))
{
sampler->tm0.mipmap_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[mipmap]' has an invalid "
"value",
asset_id);
return false;
}
}
return true;
}
} // namespace
bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, TextureData* data)
{
const auto type_iter = json.find("type");
if (type_iter == json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' not found",
asset_id);
return false;
}
if (!type_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, property entry 'type' is not "
"the right json type",
asset_id);
return false;
}
std::string type = type_iter->second.to_str();
Common::ToLower(&type);
if (type == "texture2d")
{
data->m_type = TextureData::Type::Type_Texture2D;
if (!ParseSampler(asset_id, json, &data->m_sampler))
{
return false;
}
}
else if (type == "texturecube")
{
data->m_type = TextureData::Type::Type_TextureCube;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, texture type '{}' "
"an invalid option",
asset_id, type);
return false;
}
return true;
}
void TextureData::ToJson(picojson::object* obj, const TextureData& data)
{
if (!obj) [[unlikely]]
return;
auto& json_obj = *obj;
switch (data.m_type)
{
case TextureData::Type::Type_Texture2D:
json_obj.emplace("type", "texture2d");
break;
case TextureData::Type::Type_TextureCube:
json_obj.emplace("type", "texturecube");
break;
case TextureData::Type::Type_Undefined:
break;
};
auto wrap_mode_to_string = [](WrapMode mode) {
switch (mode)
{
case WrapMode::Clamp:
return "clamp";
case WrapMode::Mirror:
return "mirror";
case WrapMode::Repeat:
return "repeat";
};
return "";
};
auto filter_mode_to_string = [](FilterMode mode) {
switch (mode)
{
case FilterMode::Linear:
return "linear";
case FilterMode::Near:
return "near";
};
return "";
};
picojson::object wrap_mode;
wrap_mode.emplace("u", wrap_mode_to_string(data.m_sampler.tm0.wrap_u));
wrap_mode.emplace("v", wrap_mode_to_string(data.m_sampler.tm0.wrap_v));
json_obj.emplace("wrap_mode", wrap_mode);
picojson::object filter_mode;
filter_mode.emplace("min", filter_mode_to_string(data.m_sampler.tm0.min_filter));
filter_mode.emplace("mag", filter_mode_to_string(data.m_sampler.tm0.mag_filter));
filter_mode.emplace("mipmap", filter_mode_to_string(data.m_sampler.tm0.mipmap_filter));
json_obj.emplace("filter_mode", filter_mode);
}
CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<TextureData>();
const auto loaded_info = m_owning_library->LoadGameTexture(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);
m_loaded = true;
m_data = std::move(potential_data);
}
return loaded_info;
}
bool GameTextureAsset::Validate(u32 native_width, u32 native_height) const
{
std::lock_guard lk(m_data_lock);
if (!m_loaded)
{
ERROR_LOG_FMT(VIDEO,
"Game texture can't be validated for asset '{}' because it is not loaded yet.",
GetAssetId());
return false;
}
if (m_data->m_texture.m_slices.empty())
{
ERROR_LOG_FMT(VIDEO,
"Game texture can't be validated for asset '{}' because no data was available.",
GetAssetId());
return false;
}
if (m_data->m_texture.m_slices.size() > 1)
{
ERROR_LOG_FMT(
VIDEO,
"Game texture can't be validated for asset '{}' because it has more slices than expected.",
GetAssetId());
return false;
}
const auto& slice = m_data->m_texture.m_slices[0];
if (slice.m_levels.empty())
{
ERROR_LOG_FMT(
VIDEO,
"Game texture can't be validated for asset '{}' because first slice has no data available.",
GetAssetId());
return false;
}
// Verify that the aspect ratio of the texture hasn't changed, as this could have
// side-effects.
const VideoCommon::CustomTextureData::ArraySlice::Level& first_mip = slice.m_levels[0];
if (first_mip.width * native_height != first_mip.height * native_width)
{
// Note: this feels like this should return an error but
// for legacy reasons this is only a notice that something *could*
// go wrong
WARN_LOG_FMT(
VIDEO,
"Invalid custom texture size {}x{} for game texture asset '{}'. The aspect differs "
"from the native size {}x{}.",
first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
}
// Same deal if the custom texture isn't a multiple of the native size.
if (native_width != 0 && native_height != 0 &&
(first_mip.width % native_width || first_mip.height % native_height))
{
// Note: this feels like this should return an error but
// for legacy reasons this is only a notice that something *could*
// go wrong
WARN_LOG_FMT(
VIDEO,
"Invalid custom texture size {}x{} for game texture asset '{}'. Please use an integer "
"upscaling factor based on the native size {}x{}.",
first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
}
return true;
}
} // namespace VideoCommon
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