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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <fmt/format.h>
#include <picojson.h>
#include "Common/EnumFormatter.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
struct TextureAndSamplerData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
TextureAndSamplerData* data);
static void ToJson(picojson::object* obj, const TextureAndSamplerData& data);
AbstractTextureType type;
CustomTextureData texture_data;
SamplerState sampler;
};
class TextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
class TextureAndSamplerAsset final : public CustomLoadableAsset<TextureAndSamplerData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon
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