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// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/AsyncRequests.h"
#include "Core/System.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoEvents.h"
AsyncRequests AsyncRequests::s_singleton;
AsyncRequests::AsyncRequests() = default;
void AsyncRequests::PullEvents()
{
if (m_queue.Empty())
return;
// This is only called if the queue isn't empty.
// So just flush the pipeline to get accurate results.
g_vertex_manager->Flush();
while (!m_queue.Empty())
{
std::invoke(std::move(m_queue.Front()));
m_queue.Pop();
}
}
void AsyncRequests::QueueEvent(Event&& event)
{
m_queue.Push(std::move(event));
auto& system = Core::System::GetInstance();
system.GetFifo().RunGpu();
}
void AsyncRequests::WaitForEmptyQueue()
{
m_queue.WaitForEmpty();
}
void AsyncRequests::SetPassthrough(bool enable)
{
m_passthrough = enable;
}
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