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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/PixelShaderManager.h"
namespace BoundingBox
{
// External vars
bool active = false;
u16 coords[4] = { 0x80, 0xA0, 0x80, 0xA0 };
// Save state
void DoState(PointerWrap &p)
{
p.Do(active);
p.Do(coords);
}
} // namespace BoundingBox
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