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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u32 uint4[4];
typedef s32 int4[4];
struct PixelShaderConstants
{
int4 colors[4];
int4 kcolors[4];
int4 alpha;
float4 texdims[8];
int4 zbias[2];
int4 indtexscale[2];
int4 indtexmtx[6];
int4 fogcolor;
int4 fogi;
float4 fogf[2];
// For pixel lighting
int4 plight_colors[8];
float4 plights[32];
int4 pmaterials[4];
};
struct VertexShaderConstants
{
float4 posnormalmatrix[6];
float4 projection[4];
int4 materials[4];
int4 light_colors[8]; // 8 lights
float4 lights[32]; // 8 lights * 4 parameters
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 depthparams;
};
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