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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <fstream>
#include "Common/Timer.h"
class FPSCounter
{
public:
// Initializes the FPS counter.
FPSCounter();
// Called when a frame is rendered (updated every second).
void Update();
unsigned int GetFPS() const { return m_fps; }
private:
unsigned int m_fps = 0;
unsigned int m_counter = 0;
unsigned int m_fps_last_counter = 0;
Common::Timer m_update_time;
Common::Timer m_render_time;
std::ofstream m_bench_file;
void LogRenderTimeToFile(u64 val);
};
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