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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
enum class AbstractTextureFormat : u32;
inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
class FramebufferManagerBase
{
public:
virtual ~FramebufferManagerBase();
static unsigned int GetEFBLayers() { return m_EFBLayers; }
static AbstractTextureFormat GetEFBDepthFormat();
protected:
static unsigned int m_EFBLayers;
};
extern std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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