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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/GeometryShaderGen.h"
class PointerWrap;
// The non-API dependent parts.
class GeometryShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void SetConstants();
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetLinePtWidthChanged();
static void SetTexCoordChanged(u8 texmapid);
static GeometryShaderConstants constants;
static bool dirty;
};
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