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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
struct GraphicsModConfig;
class GraphicsModGroupConfig
{
public:
explicit GraphicsModGroupConfig(std::string game_id);
~GraphicsModGroupConfig();
GraphicsModGroupConfig(const GraphicsModGroupConfig&);
GraphicsModGroupConfig(GraphicsModGroupConfig&&) noexcept;
GraphicsModGroupConfig& operator=(const GraphicsModGroupConfig&);
GraphicsModGroupConfig& operator=(GraphicsModGroupConfig&&) noexcept;
void Load();
void Save() const;
void SetChangeCount(u32 change_count);
u32 GetChangeCount() const;
const std::vector<GraphicsModConfig>& GetMods() const;
std::vector<GraphicsModConfig>& GetMods();
GraphicsModConfig* GetMod(std::string_view absolute_path) const;
const std::string& GetGameID() const;
private:
std::string GetPath() const;
std::string m_game_id;
std::vector<GraphicsModConfig> m_graphics_mods;
std::map<std::string, GraphicsModConfig*, std::less<>> m_path_to_graphics_mod;
u32 m_change_count = 0;
};
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