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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <variant>
#include <picojson.h>
#include "Common/CommonTypes.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/XFMemory.h"
struct TextureTarget
{
std::string m_texture_info_string;
};
struct DrawStartedTextureTarget final : public TextureTarget
{
};
struct LoadTextureTarget final : public TextureTarget
{
};
struct CreateTextureTarget final : public TextureTarget
{
};
struct FBTarget
{
u32 m_height = 0;
u32 m_width = 0;
TextureFormat m_texture_format = TextureFormat::I4;
};
struct EFBTarget final : public FBTarget
{
};
struct XFBTarget final : public FBTarget
{
};
struct ProjectionTarget
{
std::optional<std::string> m_texture_info_string;
ProjectionType m_projection_type = ProjectionType::Perspective;
};
using GraphicsTargetConfig =
std::variant<DrawStartedTextureTarget, LoadTextureTarget, CreateTextureTarget, EFBTarget,
XFBTarget, ProjectionTarget>;
void SerializeTargetToConfig(picojson::object& json_obj, const GraphicsTargetConfig& target);
std::optional<GraphicsTargetConfig> DeserializeTargetFromConfig(const picojson::object& obj);
void SerializeTargetToProfile(picojson::object* obj, const GraphicsTargetConfig& target);
void DeserializeTargetFromProfile(const picojson::object& obj, GraphicsTargetConfig* target);
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